The Artificial Intelligence based Werewolf Project holds a competition aimed at the development of artificial intelligence technology required for playing werewolf game. We mainly hold annual competition on summer, and hold mini-competition on march . Visit Mailing List or Twitter if you are interested on the competition.
It is a software simulation department that enables fighting between program agents by using protocols that facilitate mechanical processing of conversation content. Match battle is done by server client method. Programming language is not restricted until you implement your program for using the protocol. Java, C#, Python programs were joined on previous contest.
Natural language department
A department that is conscious of battle with humans by performing conversation which is the core of a werewolf game in natural language. By pursuing humanness, we aim to explore and reproduce the essence of human intelligence. For this fiscal year, we will limit the composition of the village to 5 people and play in Japanese in order to make it easier to understand the situation of the conversation.
In this department, by giving priority to emphasis on game participation through natural dialogue and dialogue, providing a new benchmark that can be used for development of a dialogue system that emphasizes content and context.
The registration site of the protocol division is now open. http://contest.aiwolf.org/en/ The test game among the uploaded agents runs at 0 AM, 6 AM, 12 PM and 18 PM UTC. You can see the results of the test games on this page.
We are pleased to announce the 3rd international AIWolf contest. The deadline for registration is July 1st, 2021. Please see here for the detail.
Source Code for the finalist teams in the 2nd International AIWolf Competition Team Name Program Algorithm Description takeda 〇 〇 otsuki 〇 〇 HALU 〇 〇 J0hnDoe 〇 ○ cube 〇 ○ daisyo 〇 ○ Tomo 〇 ○ simipu 〇 ○ Udon 〇 ○ Tomato 〇 ○ wasabi 〇 ○ FoxuFoxu 〇 ○ PaSeRi 〇 … Continue reading 2nd International AIWolf Competition — Source Code
Thank you for participating in the Second International AIWolf Competition. In this year, we had two divisions: Protocol Division and Natural Language Division. In the Protocol Division, 45 agents participated in the initial round, and 15 finalists were selected for the final round. The finalists played 232.000 werewolf games, and the results are as follows: … Continue reading Final Results of the 2nd International AIWolf Competition at ANAC 2020
Sorry, this entry is only available in Japanese.
The deadline date of registration to the 2nd International Werewolf AI Competition is extended to 31th, July. Please see the competition page for details.
The 2nd International Werewolf AI Competition will be held as part of the the IJCAI-PRICAI 2020 in Yokohama, Japan. Agent submission deadline is currently set to 15th, June. Please see the competition page for details. 2nd International AIWolf Competition
Source Code for the finalist teams in the 1st International AIWolf Competition Team Name Program Algorithm Description takeda 〇 〇 hello_wolf 〇 〇 Udon 〇 〇 GO1DeNO 〇 〇 fisherman 〇 〇 fanfan 〇 〇 Tomato 〇 〇 calups 〇 〇 wasabi 〇 〇 kenzi 〇 〇 sonoda 〇 〇 cantar 〇 〇 Litt1eGirl 〇 … Continue reading 1st International AIWolf Competition — Source Code
Thanks for participating in the First International AI-Wolf competition (Protocol Division)． This year we had 94 applying teams, 74 agent submissions and 31 qualifying agents for the first round of the preliminary competition. 15 teams advanced to the final round, with 3 teams being disqualified for crashing during the final round, with a final round … Continue reading Final Results of the 1st International AIWolf competition at ANAC 2019
Silver Sponsor Oink Games offers the following 2 games as Oink Games awards to the 15 finalists! Nine Tiles Panic Tricks and The Phantom Please wait for arrival.