The Artificial Intelligence based Werewolf Project holds a competition aimed at the development of artificial intelligence technology required for playing werewolf game. We mainly hold annual competition on summer, and hold mini-competition on march . Visit Mailing List or Twitter if you are interested on the competition.
It is a software simulation department that enables fighting between program agents by using protocols that facilitate mechanical processing of conversation content. Match battle is done by server client method. Programming language is not restricted until you implement your program for using the protocol. Java, C#, Python programs were joined on previous contest.
Natural language department
A department that is conscious of battle with humans by performing conversation which is the core of a werewolf game in natural language. By pursuing humanness, we aim to explore and reproduce the essence of human intelligence. For this fiscal year, we will limit the composition of the village to 5 people and play in Japanese in order to make it easier to understand the situation of the conversation.
In this department, by giving priority to emphasis on game participation through natural dialogue and dialogue, providing a new benchmark that can be used for development of a dialogue system that emphasizes content and context.
Source Code for the finalist teams in the 3rd International AIWolf Competition Team Name Source Code Document toku/ICE toku.zip toku.pdf TOT TOT.zip TOT.pdf KP22 AIWolf Generator KP22.pdf SYu AIWolf Generator SYu.pdf CanisLupus AIWolf Generator CanisLupus.pdf Tomatoken AIWolf Generator Tomatoken.pdf SORA AIWolf Generator SORA.pdf Hideto AIWolf Generator Hideto.pdf HALU HALU.zip HALU.pdf Tomato Tomato.zip Tomato.pdf OKAMI OKAMI.zip … Continue reading 3rd International AIWolf Competition — Source Code and Document
Thank you for participating in the Third International AIWolf Competition. In this year, we had two divisions: Protocol Division and Natural Language Division. Final Results of the Protocol Division In the Protocol Division, 34 agents participated in the initial round, and 15 finalists were selected for the final round. The finalists played 400.000 werewolf games, … Continue reading Final Results of the 3rd International AIWolf Competition at ANAC 2021
You can download the game logs of the past international AIWolf contest final from here.
The registration site of the protocol division is now open. http://contest.aiwolf.org/en/ The test game among the uploaded agents runs at 0 AM, 6 AM, 12 PM and 18 PM UTC. You can see the results of the test games on this page.
Please see this page.
We are pleased to announce the 3rd international AIWolf contest. The deadline for registration is July 1st, 2021. Please see here for the detail.
Source Code for the finalist teams in the 2nd International AIWolf Competition Team Name Program Algorithm Description takeda 〇 〇 otsuki 〇 〇 HALU 〇 〇 J0hnDoe 〇 ○ cube 〇 ○ daisyo 〇 ○ Tomo 〇 ○ simipu 〇 ○ Udon 〇 ○ Tomato 〇 ○ wasabi 〇 ○ FoxuFoxu 〇 ○ PaSeRi 〇 … Continue reading 2nd International AIWolf Competition — Source Code
Thank you for participating in the Second International AIWolf Competition. In this year, we had two divisions: Protocol Division and Natural Language Division. In the Protocol Division, 45 agents participated in the initial round, and 15 finalists were selected for the final round. The finalists played 232.000 werewolf games, and the results are as follows: … Continue reading Final Results of the 2nd International AIWolf Competition at ANAC 2020
Sorry, this entry is only available in Japanese.
The deadline date of registration to the 2nd International Werewolf AI Competition is extended to 31th, July. Please see the competition page for details.